Lean UX: Designing Great Products with Agile Teams
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Kindle Notes & Highlights
Read between January 20 - March 5, 2018
5%
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Building a pixel-perfect specification might be a route to rake in six-figure consulting fees, but it’s not a way to make a meaningful difference to a real product that is crucial to real users.
5%
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the sooner we get our ideas out, the sooner we can figure out what those revisions should be.
6%
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It’s not iteration if you do it only once. — Jeff Patton
10%
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Teams must be able to interact with customers directly in order to get the feedback they need to create effective solutions.
19%
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We believe [this statement is true]. We will know we’re [right/wrong] when we see the following feedback from the market: [qualitative feedback] and/or [quantitative feedback] and/or [key performance indicator change].
24%
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If the feature is just a cool idea, but not in service of a user outcome, it’s unlikely to create value.
26%
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Lean UX begins with the idea that user experience design should be a collaborative process.
26%
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collaboration yields better results than hero-based design (the practice of calling in a designer or design team to drop in, come up with something beautiful, and take off to rescue the next project).