Star Wars: Thrawn (Star Wars: Thrawn series)
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All beings begin their lives with hopes and aspirations. Among these aspirations is the desire that there will be a straight path to those goals.
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A life path may change because of important decisions or events. Those were what drove my current path. But sometimes the smallest event can also drive a turn.
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War is primarily a game of skill. It is a contest of mind matched against mind, tactics matched against tactics. But there is also an element of chance that is more suited to games of cards or dice. A wise tactician studies those games, as well, and learns from them.
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All opponents are not necessarily enemies.
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“Anticipate your enemy,” he said. “Figure out what he’s doing, then try to stay a step ahead of him.” “A step ahead, or to the side,” Thrawn said, nodding. “When an attack comes, it is usually best to be out of the target zone if possible, thus permitting the energy of the assault to be dissipated elsewhere.”
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A leader is responsible for those under his authority. That is the first rule of command. He is responsible for their safety, their provisions, their knowledge, and, ultimately, their lives.
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There is satisfaction in defeating an enemy. But one must never allow oneself to become complacent. There are always more enemies to be identified, faced, and vanquished.
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a warrior may forget that even the task of identifying the enemy can be difficult. And the cost of that failure can lead to catastrophe.
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Leadership and obedience are the two legs on which a warrior’s life is balanced. Without both, victory cannot be achieved. Leadership depends on information and comprehension. Not so obedience. Sometimes a commander may choose to share details of his plan. Often he may not. In either case, obedience must be instant and complete. Such automatic response relies on trust between commander and those commanded. And that trust can only be obtained through leadership.
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A great tactician creates plans. A good tactician recognizes the soundness of a plan presented to him. A fair tactician must see the plan succeed before offering approval.
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One is born with a unique set of talents and abilities. One must choose which of those talents to nurture, which to set aside for a time, which to ignore completely.
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No one is immune from failure. All have tasted the bitterness of defeat and disappointment. A warrior must not dwell on that failure, but must learn from it and continue on.
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“Fine,” he growled. “We’ll do it your way. For now.” “We’ll do it my way,” Arihnda agreed. “For always.”
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A friend need not be kept either within sight or within reach. A friend must be allowed the freedom to find and follow his own path. If one is fortunate, those paths will for a time join. But if the paths separate, it is comforting to know that a friend still graces the universe with his skills, and his viewpoint, and his presence. For if one is remembered by a friend, one is never truly gone.