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Team members often find themselves blocked, unable to make progress, but unclear as to exactly why they can’t move forward. Sometimes it’s a hangup in the creative process, where the proposed design solutions just aren’t feeling right, and the team is spinning its wheels. Leaders identify when the team is slowed, and figure out ways to regain traction. A story: Not long after iPad launched, Peter led a team creating a cross-device ecommerce experience. The solutions for web and mobile were great, but the work for tablet was uninspired. Peter basically called “time out” and encouraged the team
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Management isn’t just about support and enablement. Sometimes team members find themselves unfairly or inappropriately challenged, particularly by those more senior to them. In such situations, it can be easy for a manager to shrug and stay out of it, but that will confirm to team members that their best interests aren’t at heart. Sometimes, managers need to risk their social capital with the broader organization in favor of standing up and fighting for their team.
Designers and their managers can find themselves in a world where everything is about design. It’s important that managers remind their teams that design is one function of many, and to illuminate the role design plays within the broader organization. The goal is not for the company to deliver great design, but to deliver a great product and service experience in a profitable manner.
There are many ways for people to grow, and a good design manager is sensitive to the particulars of each individual on their team. To better understand those particulars, we use a tool called the Personal Professional Mission. Ask each team member just what it is that motivates them. Why, in a universe of opportunities, did they make the choices that landed them in the role they have? It’s a big idea that most people have never been asked about, and haven’t considered deeply. It may require some time, and repeated conversations, to develop an answer. The Personal Professional Mission is key
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Design’s inability to have meaningful organizational impact is often the result of an unintentional or polluted team culture. Before attempting broad, company-wide change, make sure the design team’s culture has been purposefully constructed to encourage the best work. The Elements of Culture It’s one thing to have a vision for a culture. It’s another thing to deliver on it every day. To break down culture into actionable items, we use the simple framework illustrated in Figure 8-1. Figure 8-1. A simple framework for understanding the components of design culture It begins with Values, which
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As the design organization considers what to work on, it prioritizes time and effort on those initiatives that reflect the following values: Work from a shared understanding of human context Collaborate broadly and deeply, partnering better Coordinate efforts across projects, LOBs, and channels Prioritize the moments that maximize impact Measure the impact of our work, both human and business
While there is no One Best Design Culture, there is a set of values that are common among strong design teams: Collaboration and support Our challenges are too big for any one person to take on. Collaboration is key to success, and when team members are challenged, designers pitch in for one another. Respect for maker time While collaboration is essential, it’s not the only thing. As craftspeople, designers need blocks of “maker time,” being able to work without distraction. Give and take critique with grace To get to the best quality output, team members must feel comfortable providing candid
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At MX 2015, Katie Dill, director of Experience Design for Airbnb, shared her team’s mantra of “Know the moments that matter. Keep it simple. Make it visual. Ensure it’s visible.” They partnered with Gensler to create an award-winning studio space that supports collaboration with no shortage of wall space to showcase work and remind the team and visitors that they’re in the business of creating a sense of belonging in the world. Their physical space is directly connected to their purpose (Figure 8-4).
When the product development team is small, it’s easy for designers, engineers, and product managers to all sit together. As the team scales within the building and across geographies, it becomes necessary to explicitly decide where team members sit — do they sit with other designers, even if they’re not working on the same problems, or do they sit with their respective teams, co-locating with engineers, product management, or marketing? Ideally, the answer can be “both.” A healthy approach is for designers to spend chunks of time in both contexts, where execution time is spent with the
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While it’s great to have the whole team sitting together, it’s not always feasible or appropriate. It’s important to manage an organization’s virtual environments as purposefully as their physical ones, and to imbue them with the team’s values. What we’re about to say feels self-evident, but warrants saying as we have been in multiple environments that tried to operate this way: email is not a collaborative work tool. Too often companies still resort to email as the way to handle communications, make and track decisions, and share ideas (as attachments). It’s messy, as oftentimes not all the
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Onboarding A special class of activities takes place when a new member joins the team. Thoughtful onboarding is the difference between a new member feeling welcome, knowing where stuff is, and hitting the ground running, or someone feeling confused, uncertain, and unable to work. Provide the new designer with a team roster, instructions on the shared file structure, pointers to standards and guidelines, a glossary of acronyms and other jargon, and a buddy to go to for questions as they arise. Make sure they have a computer with everything they need already installed (which might mean working
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A weekly meeting for the design organization should have these three elements: News and information from the rest of the company These days, most company news is presented in email or all-hands meetings. Within the design organization meeting, leadership can provide further context for this news and information, highlighting what’s specifically pertinent to the design team. Leadership then solicits feedback to be shared with other company leadership. News and information about the design organization As the design organization grows, team members no longer “just know” everything that’s going
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