Another of Axelrod’s technical terms is ‘forgiving’. A forgiving strategy is one that, although it may retaliate, has a short memory. It is swift to overlook old misdeeds. Tit for Tat is a forgiving strategy. It raps a defector over the knuckles instantly but, after that, lets bygones be bygones. Chapter 10’s grudger is totally unforgiving. Its memory lasts the entire game. It never forgets a grudge against a player who has ever defected against it, even once.