Axelrod took the 63 strategies and threw them again into the computer to make ‘generation 1’ of an evolutionary succession. In ‘generation 1’, therefore, the ‘climate’ consisted of an equal representation of all 63 strategies. At the end of generation 1, winnings to each strategy were paid out, not as ‘money’ or ‘points’, but as offspring, identical to their (asexual) parents. As generations went by, some strategies became scarcer and eventually went extinct. Other strategies became more numerous. As the proportions changed, so, consequently, did the ‘climate’ in which future moves of the game
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