Daniel Moore

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It would have been difficult to make a large game like Aquaria in Game Maker 8.1, since it lacked the power and functionality of Alec’s custom-made engine.2 There was no way, for example, that Game Maker could handle the sheer number of objects that existed in a single area of Aquaria, especially at the game’s default resolution. On the other hand, Game Maker’s simplicity made it very popular amongst hobbyist developers who wanted to create something smaller, with graphics and music similar to video games of the 80s and 90s. I loved the feel of these hobbyist titles, bold and bite-sized, each ...more
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Daniel Moore
games were Murakami’s gardens: vibrant, intimate, and full of charm. Having just planted a large forest with Alec, I was eager to find my own little patch of fertile soil.
Spelunky (Boss Fight Books Book 11)
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