There is another problem with difficulty settings, which was made apparent during my discussion with the angry Spelunky player: Offer players an easier difficulty setting up front, and some of them will take it even though they could handle more challenge. My solution to this was to weave difficulty seamlessly into the game itself. If you’re a new player, your goal is to deliver supplies to the Tunnel Man so he can build shortcuts to the Jungle, Caves, and Temples. After that, your goal is to defeat Olmec and beat the game. From there, you’re ready to tackle the Chain. But whether you’re
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