My relationship with TIGSource began before Aquaria and long before Spelunky, in 2005. I was at a bit of a low point—Berkeley had spat me out a year earlier with a computer science degree, but not much desire nor energy to code. I had been unfocused my senior year, distracted by a break-up with my long-term girlfriend, and ended up failing a self-directed programming course that I had planned to spend making a game. Before that, my long-time game development partner Jon Perry had lost interest in working on video games, choosing to focus on his film degree and other hobbies instead. I was
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