I’m obsessed with finishing as a skill. Over the years, I’ve realized that so many of the good things that have come my way are because I was able to finish what I started. Trigger Happy, my first released game, was small and rudimentary, but it was a significant step forward and gave me the motivation, confidence, and experience to keep releasing. From there, Jon Perry and I released several other small games with Klik & Play, and these led to Eternal Daughter, which led to Aquaria, which led to Spelunky. Gardens and forests. Irrespective of how big the project was, each one I finished gave
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