The article consisted of fifteen tips on how to finish a game: Choose an idea for a game that satisfies three requirements: it’s a game that you want to make, a game that you are good at making, and a game you will wish you had made. Actually start the damn game. Writing design documents and planning doesn’t count. Don’t roll your own tech if you don’t have to. Prototype. Make sure the core mechanics are fun. Choose good partners (or work alone as long as you can). Grind is normal, so factor it into your plan. Use awards, competitions, and other events as real deadlines. Push forward. Don’t
  
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