The Inevitable: Understanding the 12 Technological Forces That Will Shape Our Future
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We are morphing so fast that our ability to invent new things outpaces the rate we can civilize them.
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Banning the inevitable usually backfires. Prohibition is at best temporary, and in the long run counterproductive.
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In the next 30 years we will continue to take solid things—an automobile, a shoe—and turn them into intangible verbs. Products will become services and processes.
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The total number of web pages, including those that are dynamically created upon request, exceeds 60 trillion. That’s almost 10,000 pages per person alive. And this entire cornucopia has been created in less than 8,000 days.
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In a superconnected world, thinking different is the source of innovation and wealth. Just being smart is not enough.
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Our most important mechanical inventions are not machines that do what humans do better, but machines that can do things we can’t do at all.
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The greatest benefit of the arrival of artificial intelligence is that AIs will help define humanity. We need AIs to tell us who we are.
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It may be hard to believe, but before the end of this century, 70 percent of today’s occupations will likewise be replaced by automation—including the job you hold.
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By 2050 most truck drivers won’t be human. Since truck driving is currently the most common occupation in the U.S., this is a big deal.
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Geographical clusters of production will matter, not for any differential in labor costs but because of the differential in human expertise. It’s human-robot symbiosis. Our human assignment will be to keep making jobs for robots—and that is a task that will never be finished. So we will always have at least that one “job.”
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As Marshall McLuhan observed, the first version of a new medium imitates the medium it replaces.
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Unless it occurs in real time, it does not exist.
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So now I don’t purchase a book until I am ready to read it in the next 30 seconds.
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In the industrial age, companies did their utmost to save themselves time by increasing their efficiency and productivity. That is not enough today. Now organizations need to save their customers and citizens time.
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They need to do their utmost to interact in real time. Real time is human time.
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In this new supersaturated digital universe of infinite free digital duplication, copies are so ubiquitous, so cheap—free, in fact—that the only things truly valuable are those that cannot be copied.
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When copies are free, you need to sell things that cannot be copied. Well, what can’t be copied? Trust, for instance. Trust cannot be reproduced in bulk. You can’t purchase trust wholesale. You can’t download trust and store it in a database or warehouse it. You can’t simply duplicate someone’s else’s trust. Trust must be earned, over time. It cannot be faked. Or counterfeited (at least for long). Since we prefer to deal with someone we can trust, we will often pay a premium for that privilege. We call that branding. Brand companies can command higher prices for similar products and services ...more
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In a real sense, these uncopyable values are things that are “better than free.” Free is good, but these are better since you’ll pay for them. I call these qualities “generatives.” A generative value is a quality or attribute that must be generated at the time of the transaction. A generative thing cannot be copied, cloned, stored, and warehoused. A generative cannot be faked or replicated. It is generated uniquely, for that particular exchange, in real time.
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No matter what its price, a work has no value unless it is seen.
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Amazon’s greatest asset is not its Prime delivery service but the millions of reader reviews it has accumulated over decades.
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soon you’ll be able to make music without being a musician.
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“Uber, the world’s largest taxi company, owns no vehicles. Facebook, the world’s most popular media owner, creates no content. Alibaba, the most valuable retailer, has no inventory. And Airbnb, the world’s largest accommodation provider, owns no real estate. Something interesting is happening.”
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If McLuhan is right that tools are extensions of our selves—a wheel an extended leg, a camera an extended eye—then the cloud is our extended soul. Or, if you prefer, our extended self. In one sense, it is not an extended self we own, but one we have access to.
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Open Hub, which tracks the open source industry, lists roughly 650,000 people working on more than half a million projects. That total is three times the size of the General Motors workforce. That is an awful lot of people working for free, even if they’re not full-time.
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If it were a nation, Facebook would be the largest country on the planet. Yet the entire economy of this largest country runs on labor that isn’t paid.
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As innovation expert Larry Keeley once observed: “No one is as smart as everyone.”
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As Mitch Kapor, founding chair of the Mozilla open source code factory, observed, “Inside every working anarchy, there’s an old-boy network.”
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The brute dumbness of the hive mind is the raw food ingredients that smart design can chew on.
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EBay’s swap meet of virtual strangers was not supposed to work at all, but while not perfect, it is much better than most retailers believed was possible.
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The digital age is the age of non-bestsellers—the underappreciated, the forgotten.
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Each of these tiny niches is micro-small, but there are tens of millions of niches.
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Each niche is just one step away from a bestselling niche.
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The game world’s policies and budget are decided by electronic votes, line by line, facilitated with lots of explaining, tutorials, and even AI. Now over 250 million people want to know why they can’t vote on their national budgets that way too.
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Massive cognification can trace out every permutation of who is influencing whom. People who influence a small number of people who in turn influence others may get a different ranking than people who influence a whole lot of people who don’t influence others. Status is very local and specific.
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Thus our seemingly permanently distracted state and our endless flitting from one thing to another is not a sign of disaster, but is a necessary adaptation to this current environment.
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For instance, behind every bestselling book are legions of fans who write their own sequels using their favorite author’s characters in slightly altered worlds. These extremely imaginative extended narratives are called fan fiction, or fanfic.
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The holy grail of visuality is findability—the
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once quipped in the 1990s that the urinal in the men’s restroom was smarter than his computer because it knew he was there and would flush when he left, while his computer had no idea he was sitting in front of it all day. That is still kind of true today.
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All devices need to interact. If a thing does not interact, it will be considered broken.
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Yes, if something is not interactive, it is broken.
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You might go through your day racking up points for brushing your teeth properly, walking 10,000 steps, or driving safely, since these will all be tracked. Instead of getting A-pluses on daily quizzes, you level up. You get points for picking up litter or recycling. Ordinary life, not just virtual worlds, can be gameified.
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I wear a ring on one finger of each hand to track my gestures. Tiny lenses in my shirt and headband track my body orientation. And GPS in my pocket device tracks my location to within a few millimeters.
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In the coming 30 years, anything that is not intensely interactive will be considered broken.
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Every second of every day we globally manufacture 6,000 square meters of information storage material—disks, chips, DVDs, paper, film—which we promptly fill up with data. That rate—6,000 square meters per second—is the approximate velocity of the shock wave radiating from an atomic explosion.
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If today’s social media has taught us anything about ourselves as a species, it is that the human impulse to share overwhelms the human impulse for privacy.
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Jeff Hammerbacher, a former Facebook engineer, famously complained that the “best minds of my generation are thinking about how to make people click ads.”
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Picture the thousands of millions of people online at this very minute. To my eye they are not wasting time with silly associative links, but are engaged in a more productive way of thinking—getting instant answers, researching, responding, daydreaming, browsing, being confronted with something very different, writing down their own thoughts, posting their opinions, even if small. Compare that to the equivalent of hundreds of millions of people 50 years ago watching TV or reading a newspaper in a big chair.
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Our society is moving away from the rigid order of hierarchy toward the fluidity of decentralization. It is moving from nouns to verbs, from tangible products to intangible becomings. From fixed media to messy remixed media. From stores to flows. And the value engine is moving from the certainties of answers to the uncertainties of questions.
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Questioning is simply more powerful than answering.