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Title. This should seem obvious. A good title is your first foot in the door. A bad or perfunctory title says to your reader that the concept is bad or perfunctory.        •  Cover Page with Artwork. Never mind that you’re not an artist. Borrow something that evokes the mood or setting you’re trying to convey. (Don’t make it a famous image, though, because then all your reader will be thinking about is the original work, not your work.)        •  Executive Summary. This is your GameFly Pitch. Tell me who I am, where I am, what I get to do, and why.        •  Genre and Core Game Mechanics. What ...more
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Slay the Dragon: Writing Great Video Games
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