Paul O'connor

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world·play
Paul O'connor
world·play 1. the invention of an imaginary world, sometimes called a paracosm; 2. in childhood and youth, an outcome of the normally developing imagination, often associated with play in secret, found, and constructed places; 3. self-generated make-believe, tending to the sustained mental modeling of a hypothetical place or system; 4. in the arts, a plausible pretense; in the sciences and social sciences, a possible world; 5. a touchstone experience, a creative strategy
Inventing Imaginary Worlds: From Childhood Play to Adult Creativity Across the Arts and Sciences
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