Research on the evolution of altruism and cooperation has relied heavily on studies in which several people (or people simulated on a computer) play a game. On each round of play, one person interacts with one other player and can choose to be cooperative (thereby expanding the pie they then share) or greedy (each grabbing as much as possible for himself). After many rounds of play, you count up the number of points each player accumulated and see which strategy was most profitable in the long run. In these games, which are intended to be simple models of the game of life, no strategy ever
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