Mr Savio M D'Silva

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My example for Core Drive 5: Social Influence & Relatedness was DragonBox, which is a learning game; for Core Drive 8: Loss & Avoidance, it was “Zombies, Run!” which is a fitness game to motivate you to run more. Some don’t consider them gamification examples since they are already games (as opposed to just plastering badges on something boring).
Actionable Gamification: Beyond Points, Badges, and Leaderboards
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