Mr Savio M D'Silva

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Explicit Gamification involves strategies that utilize applications that are obviously game-like. Users acknowledge they are playing a game, and generally need to opt into playing. An example would be Dikembe Mutombo’s 4 ½ weeks to Save the World19. This is an interesting and quirky “Advergame” launched by Old Spice, where a renowned basketball legend tries to save the world by accomplishing a series of challenges in an 8-bit video game world before the anticipated “end of the world” in 2012. Of course, Old Spice powerups and placements can be seen repeatedly within the game. This is a clear ...more
Actionable Gamification: Beyond Points, Badges, and Leaderboards
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