Super Structure: The Key to Unleashing the Power of Story (Bell on Writing)
Rate it:
Open Preview
4%
Flag icon
Because readers who pay money for fiction want to be hooked by a story. They want to get lost in it and care about the characters. They want to experience the tale emotionally, ride it out to the very end. Which doesn't happen without structure.
5%
Flag icon
Story without structure is like skin without skeleton. Oil without a crankcase and combustion engine. Abbott without Costello.
6%
Flag icon
what is in the author's heart/mind is meaningless if it is not communicated by the words on the page.
6%
Flag icon
Creating magic takes work, not just play. To connect with readers is a matter of both sides of your brain working in concert. Don’t use just half your brain. Leave that to the politicians.
15%
Flag icon
"We must stay drunk on writing so reality does not destroy us."
21%
Flag icon
"Feeling tells you what you want to say. Technique gives you tools with which to say it."
21%
Flag icon
I emphasize that the overall plot of a novel is about how a character confronts death. Unless it's life and death, the stakes aren't high enough. Now, there are three kinds of death: physical, professional, psychological.
25%
Flag icon
I teach an elevator pitch that is three sentences. The first describes the character, his vocation, and initial circumstances. The second is the Doorway of No Return (explained in Part II of this book). The third is the death stakes. So it looks like this:
25%
Flag icon
LOCK stands for: Lead, Objective, Confrontation, and Knockout.
26%
Flag icon
Your first task is to bond your readers with your Lead. Then you give the story the Objective, which is to fight with some form of death. The opposing force is what makes for Confrontation. Finally, there is a titanic battle at the end, inner and/or outer, mental and/or physical. And the result must be an absolute Knockout for the reader—which means they are supremely satisfied they bought your book!
27%
Flag icon
Act I Disturbance Doorway of No Return #1 Act II Mirror Moment Doorway of No Return #2 Act III Final Battle
30%
Flag icon
If you ever get bogged down in a scene, put a little marker there and skip ahead. Write the next thing that excites you. Go back and fill in the gaps later.
31%
Flag icon
Each scene must have a scene objective. That is, from whatever POV you're in, there must be a moving force in the scene, trying to make something happen.
31%
Flag icon
What person, place, thing or circumstance is keeping the POV character from gaining the objective?
32%
Flag icon
Design your scenes so, for the most part, the Lead is in a worse position after the scene is over.
37%
Flag icon
Act I (no greater than 20% of your novel) 1. Disturbance 2. Care Package 3. Argument against Transformation 4. Trouble Brewing 5. Doorway of No Return #1 Act II (that large middle portion where the main action takes place) 6. Kick in the Shins 7. The Mirror Moment 8. Pet the Dog 9. Doorway of No Return #2 Act III (the resolution) 10. Mounting Forces 11. Lights Out 12. Q Factor 13. Final Battle 14. Transformation
43%
Flag icon
Trouble is the lifeblood of fiction.
44%
Flag icon
The Care Package is a relationship the Lead has with someone else, in which he shows his concern, through word or deed, for that character's well being.
47%
Flag icon
What is it that the character learns by the end of the story? What truth is it that she will live by from then on?
51%
Flag icon
Your Lead is not just an action machine. She has beliefs, and those beliefs get challenged by the story events.
54%
Flag icon
The “off scene” exercise is great at any point in your writing or planning. When you don’t know what to write next, spend some time brainstorming what the other major characters are up to, unseen.
55%
Flag icon
The feeling must be that your Lead, once she is across the threshold, cannot go home again. The door slams shut. She has to
55%
Flag icon
confront death (physical, professional or psychological) and overcome it, or she will die.
56%
Flag icon
That’s why I call this the Doorway of No Return. There is no way back to the old, comfortable ways.
57%
Flag icon
In a detective novel, the first Doorway is usually when the detective takes on a client,
57%
Flag icon
The timing of the first Doorway should be before the 1/5 mark of your book.
58%
Flag icon
Have you given us a character worth following? Have you created a disturbance in the opening pages? Do you know the death stakes of the story? Have you created a scene that will force the character into the confrontation of Act II? Is it strong enough? Can the Lead character resist going into the battle? Does it occur before the 1/5 mark of your total page count?
58%
Flag icon
Soon after passing through the Doorway of No Return #1, the character must face an obstacle, the first real test in the death stakes of Act II.
62%
Flag icon
So try this: come up with a long list of obstacles and opposition characters that can be thrown in the Lead’s way. Go crazy. When you’ve got fifteen or twenty of these, choose the best ones and list them in order from bad to worse to worst. The one that’s bad is the Kick in the Shins.
64%
Flag icon
What I found was a moment where the main character has to figuratively look at himself, as in the mirror. He is confronted with a disturbing truth: change or die.
68%
Flag icon
In my humble opinion, the mirror moment is the most potent of all the signposts. It takes you to the heart of your story. It helps you determine exactly the kind of novel you want to write––or that your writer mind is trying to tell you to write.
70%
Flag icon
What Harry did was stop in the middle of his own troubles to help out someone weaker than himself. This is the Pet-the-Dog beat.
72%
Flag icon
The difference is that the Care Package is about an existing relationship before the story begins. Pet-the-Dog is a sudden, new relationship that springs up in the midst of the trouble of Act II.
74%
Flag icon
In a novel, the second doorway is a major crisis or setback, or some sort of clue or discovery.
78%
Flag icon
The deepest darkness. The blackest night. The point when all seems lost. This is Lights Out. This is where it looks as if the Lead can’t possibly win in his struggle with death.
82%
Flag icon
Q is an emotional impetus that is set up in Act I that comes back to provide inspiration or instruction at a critical moment in Act III.
83%
Flag icon
Simply put, something happens that draws courage from the moral and emotional reservoir of the Lead.
85%
Flag icon
What makes him stay and fight? The Q Factor, an emotional element that comes in when needed most.
87%
Flag icon
The Final Battle is the whole point of the novel. It’s what everything is leading up to.
87%
Flag icon
The Final Battle works simply because it has to be there or there is no story at all.
91%
Flag icon
A story isn’t over until the character changes.
92%
Flag icon
The power of your story is directly proportional to the readers’ experience of it, and the readers’ experience is directly proportional to the soundness of the structure.