Rebuild the World: Alaska
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Read between August 17 - August 18, 2025
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Devin Martin Age 32 Class Architect Sub-Class N/A Perks AI Assistant Debuffs Physical Score 8 Mental Score 11 Settlement Tokens 100 Personal Tokens 0
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Settlement Processing Portal This portal is the basis of the architect’s class. Feed materials into this portal to add to the settlement materials inventory to build other structures. All materials for blueprint construction will be pulled from the settlement inventory. Settlement Processing Portal efficiency is set at 70%. Daily capacity is limited to 120 units of processing. The portal has two work pods.
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Each pod could be set to generate work points, research points, or settlement tokens.
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Housing Blueprints Hut • Unlock 5 tokens, purchase 1 token • 25 material units, 50 work units • Supports 2-4 people and 0-2 work pods • Power required 5-150 power units based on weather • Water required 5 water units • Safe to 0 degrees base, -100 degrees at full power Cottage • Unlock 10 tokens, purchase 1 token • 50 material units, 100 work units • Supports 2-4 people and 0-2 work pods • Power required 5-50 power units based on weather • Water required 10 water units • Safe to -50 degrees base, -125 degrees at full power House • Unlock 20 tokens, purchase 1 token • 75 material units, 150 ...more
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Klawock Settlement Population 1,371 Food Supply 32 days Heat Supply 43 days Housing 854 people Survivable Housing 120 people Food Production 25% Secure Food Production 3% Power Production 0-400 units Power Draw 215-1,030 units Power Storage 271/500 units Water Production 250 units Water Draw 210 units Work Units 5 units Material Units 135 units Research Units 0 units Production Structures Processing Portal Work Pods x 18 Large Windmill x 2 Large Water Tower x 1 Large Battery x 1 Enhanced Structures Dorm x 4 Medical Clinic x 2 Medical Pods x 4
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Class Assignment System Settlement leaders may use settlement resources to assign available classes to eligible citizens. Only citizens without an assigned class may be targeted. Ensure alignment of citizens with the class (90% or more alignment) to minimize assignment issues. Classes Available Enforcer: This class begins with two available perks related to finding and subduing criminal elements. Other perks associated with the protection of their settlement are available. Class Assignment Console Scans citizens and reports compatibility with available classes. It can be used to assign ...more
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Lucas Palmer Age 19 Class Enforcer Sub-Class N/A Perks Find Criminal L1 Incapacitate Criminal L1 Debuffs Physical Score 9 Mental Score 9 Personal Tokens 0 Personal Perks • Find Criminal: Find the nearest criminal target. You and the majority of the community must see the entity as a criminal. You must have a specific entity or offense in mind. Level 1. • Incapacitate Criminal: The targeted criminal in view will be restrained for five minutes. Usable once per day. Level 1.
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Research Options • Blueprints (Tier 0 Options 0/500 for Tier 1) ◦    Improved resource utilization. The selected blueprint will require 1% fewer material units to build. Cost 50 research tokens for Level 1 ◦    Improved work utilization. The selected blueprint will require 1% fewer work units to build. Cost 50 research tokens for Level 1 • Production (Tier 0 Options 0/500 for Tier 1) ◦    Improved resource generation. The selected blueprint will produce 1% more of the selected resource (1% more to the maximum amount for variable resource generation). Cost 50 research tokens for Level 1 ◦    ...more
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Klawock Settlement Population 1,652 Food Supply 36 days Heat Supply 47 days Housing 854 people Survivable Housing 342 people Food Production 19% Secure Food Production 20% Power Production 0-1,664 units Power Draw 795-3,720 units Power Storage 1,999/2,000 units Indoor Pod Slots 46/57 Water Production 750 units Water Draw 665 units Work Units 225 units Material Units 129 units Research Units 15 units Production Structures Processing Portal Work Pods x 46 Large Windmill x 8 Large Water Tower x 3 Large Battery x 4 Barn x 2 Enhanced Structures Dorm x 9 Medical Clinic x 3 Medical Pods x 6 Custom ...more
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Apartment Block • Unlock 50 tokens, purchase 1 token • 500 material units, 1,000 work units • Supports 100 people and 0-10 work pods / 10 pod slots ◦    3 two-bedroom, 5 studio, and 8 one-bedroom units per story ◦    Four stories • Power required 50-500 power units based on weather • Water required 100 water units • Safe to -50 degrees base, -125 degrees at full power
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Devin Martin Age 32 Class Architect Sub-Class N/A Perks AI Assistant Second Chance L1 Boosted Materials L10 Boosted Vigor L1 Boosted Stamina L3 Debuffs Physical Score 8 (+4) Mental Score 11 Settlement Tokens 4 Personal Tokens 0 Spheres 8 Nano Matrix 0
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Klawock Settlement Population 3,863 Food Supply 27 days Heat Supply 217 days Housing 378 people Survivable Housing 1,376 people Food Production 9% Secure Food Production 60% Power Production 0-6,380 units Power Draw 3,995-15,660 units Power Storage 7,189/7,190 units Indoor Pod Slots 100/204 Water Production 2,625 units Water Draw 2,495 units Work Units 3030 units Material Units 36 units Research Units 0 units Production Structures Processing Portal Work Pods x 100 Large Windmill x 29 Large Water Tower x 10 Large Battery x 8 Barn x 5 Greenhouse Complex x 4 Enhanced Structures Dorm x 10 Medical ...more
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Ketchikan Settlement Population 3,127 Food Supply 27 days Heat Supply 34 days Housing 5,781 people Survivable Housing 180 people Food Production 51% Secure Food Production 4% Power Production 0-660 units Power Draw 285-855 units Power Storage 17/330 Indoor Pod Slots 10/17 Water Production 262.5 units Water Draw 160 units Work Units 415 units Material Units 595 units Production Structures Processing Portal Windmill x 3 Water Tower x 1 Word Pod x 14 Barn x 1 Enhanced Structures Medical Clinic x 2 Medical Pod x 4 Custom Barracks x 1
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Ketchikan Settlement Population 3,125 Food Supply 26 days Heat Supply 33 days Housing 5,781 people Survivable Housing 198 people Food Production 49% Secure Food Production 17% Power Production 0-1,760 units Power Draw 835-2,130 units Power Storage 117/880 Indoor Pod Slots 24/29 Water Production 525 units Water Draw 335 units Work Units 205 units Material Units 15 units Production Structures Processing Portal Windmill x 8 Water Tower x 2 Word Pod x 28 Barn x 1 Greenhouse Complex x 1 Enhanced Structures Medical Clinic x 2 Medical Pod x 4 Custom Barracks x 1 Custom House x 1 Deferred Maintenance ...more
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“That’s got a real Sliders vibe to it,” Alex said. “Hopping from mission to mission, waiting to see if you end up back here.”
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Klawock Settlement Population 3,908 Food Supply 23 days Heat Supply 346 days Housing 311 people Survivable Housing 1,412 people Food Production 4% Secure Food Production 90% Power Production 300-8,000 units Power Draw 5,350-18,720 units Power Storage 65,27/7,850 units Indoor Pod Slots 100/238 Water Production 3,300 units Water Draw 2,995 units Work Units 3,390 units Material Units 42 units Research Units 20 units Production Structures Processing Portal Work Pods x 100 Large Windmill x 35 Large Water Tower x 12 Large Battery x 8 Barn x 5 Greenhouse Complex x 7 Enhanced Structures Dorm x 10 ...more
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Klawock Settlement Mission: Update After the solar incursions, Earth will begin to experience rapid cooling. Secure your home community to survive for up to 200 years in this altered environment while defending against criminal incursions from off-world. Beware: The global temperature will decrease rapidly before stabilizing to a gradual decline. You may migrate to the next mission anytime. Each mission’s starting resources will be determined by the success of the prior mission. You have limited time to save the outposts of humanity and survive as a species until remediation of your star is ...more
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Mission Assigned: Ketchikan Stabilize Ketchikan before 75% of its starting population is dead. Taking charge of an unknown settlement will hone your skills for future missions. This mission is secondary to the Klawock Settlement Mission. The current Ketchikan population loss is 60%. • The town population has been stable for ten days • Survivable housing exceeds 10% with regular growth • Food production exceeds 30% with regular growth
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Ketchikan Settlement Population 3,104 Food Supply 19 days Heat Supply 29 days Housing 5,117 people Survivable Housing 324 people Food Production 33% Secure Food Production 38% Power Production 100-2,520 units Power Draw 1,670-5,250 units Power Storage 813/1,210 Indoor Pod Slots 54/57 Water Production 1,100 units Water Draw 760 units Work Units 1245 units Material Units 32 units Production Structures Processing Portal Windmill x 11 Water Tower x 4 Work Pod x 58 Barn x 3 Greenhouse Complex x 2 Enhanced Structures Medical Clinic x 2 Medical Pod x 4 Custom Barracks x 1 Custom House x 8 Deferred ...more
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Devin Martin Age 32 Class Architect Sub-Class N/A Perks AI Assistant Second Chance L3 Boosted Materials L14 Boosted Vigor L10 Boosted Stamina L10 System Integration L1 Boosted Mind L2 Medical Effect L3 Commanding Presence L5 Extended Range L8 Incapacitate Criminal L1 Debuffs Physical Score 8 (+20) Mental Score 11(+2) Leadership Score 7 (+5) Settlement Tokens 931 Personal Tokens 1 Spheres 49 Nano Matrix 1 Sub-Class Unlocks Soldier