In the threads of magic that weave the world of Arth, there are two directions: the warp and the weft. A mage is a person who, through birthright and scholarship, can see and harness these threads for power or profit, or, as is so often the case, both. The great orders of wizardry are most notably distinguished by the threads of magic their members can see and touch. Solamancers, of the Sun, grasp the weft—the powers of fire and water, light and life. Noctomancers, of the Moon, wield the warp of magic—the forces of air and earth, shadow and death. There are many other differences between
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