For example, one could try to manipulate the motivational state of an emulation by administering the digital equivalent of psychoactive substances (or, in the case of biological systems, the actual chemicals). Even now it is possible to pharmacologically manipulate values and motivations to a limited extent.29 The pharmacopeia of the future may contain drugs with more specific and predictable effects. The digital medium of emulations should greatly facilitate such developments, by making controlled experimentation easier and by rendering all cerebral parts directly addressable.