Scrum: The Art of Doing Twice the Work in Half the Time
Rate it:
Kindle Notes & Highlights
5%
Flag icon
“Scrum.” The term comes from the game of rugby, and it refers to the way a team works together to move the ball down the field. Careful alignment, unity of purpose, and clarity of goal come together.
5%
Flag icon
Scrum embraces uncertainty and creativity. It places a structure around the learning process, enabling teams to assess both what they’ve created and, just as important, how they created it.
5%
Flag icon
At its root, Scrum is based on a simple idea: whenever you start a project, why not regularly check in, see if what you’re doing is heading in the right direction, and if it’s actually what people want? And question whether there are any ways to improve how you’re doing what you’re doing, any ways of doing it better and faster, and what might be keeping you from doing that.
5%
Flag icon
The end results of Scrum—the design goal, if you will—are teams that dramatically improve their productivity.
5%
Flag icon
Companies have two choices: change or die.”
6%
Flag icon
Scrum can be such a powerful change for people. No one should spend their lives on meaningless work. Not only is it not good business, it kills the soul.
6%
Flag icon
Making people prioritize by value forces them to produce that 20 percent first. Often by the time they’re done, they realize they don’t really need the other 80 percent, or that what seemed important at the outset actually isn’t.
6%
Flag icon
production should flow swiftly and calmly throughout the process,
6%
Flag icon
one of management’s key tasks is to identify and remove impediments to that flow.
7%
Flag icon
Scrum works by setting sequential goals that must be completed in a fixed length of time.
14%
Flag icon
PDCA cycle (Plan, Do, Check, Act).
15%
Flag icon
Work doesn’t have to suck. It can flow; it can be an expression of joy, an alignment toward a higher purpose. We can be better. We can be great! We just have to practice.
15%
Flag icon
Observe, Orient, Decide, Act. Know where you are, assess your options, make a decision, and act!
16%
Flag icon
Teams are what get things done in the world of work.
16%
Flag icon
teams are what make the world go ’round.
17%
Flag icon
In a very real way the very decision to not be average, but to be great, changes the way they view themselves, and what they’re capable of.
17%
Flag icon
The teams are self-organizing and self-managing, they have the power to make their own decisions about how they do their jobs, and are empowered to make those decisions stick.
19%
Flag icon
One of the key concepts in Scrum is that the team members decide themselves how they’re going to do the work. It’s management’s responsibility to set the strategic goals, but it’s the team’s job to decide how to reach those goals.
21%
Flag icon
Whenever there are handoffs between teams, there is the opportunity for disaster.
23%
Flag icon
Keep your teams small.
24%
Flag icon
We all perceive ourselves as responding to a situation, while we see others as motivated by their character.
26%
Flag icon
The rule of thumb is seven team members—plus or minus two. Err on the small side.
26%
Flag icon
Blame Is Stupid. Don’t look for bad people; look for bad systems—ones that incentivize bad behavior and reward poor performance.
26%
Flag icon
Time is the ultimate limiter of human endeavor, affecting everything from how much we work, to how long things take, to how successful we are.
29%
Flag icon
Passivity is not only lazy, it actively hurts the rest of the team’s performance. Once spotted, it needs to be eliminated immediately.
29%
Flag icon
“Do you really want to suck forever? Is that what your motivation is in life? Because it’s a choice, you know—you don’t have to be that way.”
30%
Flag icon
Break down your work into what can be accomplished in a regular, set, short period—optimally one to four weeks. And if you’ve caught the Scrum fever, call it a Sprint.
30%
Flag icon
Titles are specialized status markers. Be known for what you do, not how you’re referred to.
31%
Flag icon
We’re pattern seekers, driven to seek out rhythm in all aspects of our lives.
31%
Flag icon
“Waste is a crime against society more than a business loss.”
35%
Flag icon
We’re human; we make mistakes. How you deal with those mistakes can have an extraordinary impact on how fast you can get things done, and at what level of quality.
36%
Flag icon
The human mind has limits. We can only remember so many things; we can really only concentrate on one thing at a time.
36%
Flag icon
Do things right the first time.
36%
Flag icon
if you do make a mistake—and we all make them—fix it as soon as you notice it. If you don’t, you’ll pay for it.
37%
Flag icon
Working less helps you get more done with higher quality.
37%
Flag icon
When we don’t have any energy reserves left, we’re prone to start making unsound decisions.
38%
Flag icon
So there’s a limited number of sound decisions you can make in any one day, and as you make more and more, you erode your ability to regulate your own behavior.
38%
Flag icon
By not working so much, you’ll get more and better work done.
38%
Flag icon
You want to give your team challenging goals—to push them to reach for more. But you don’t want them striving for absurd, impossible goals.
38%
Flag icon
A team that depends on regular heroic actions to make its deadlines is not working the way it’s supposed to work.
38%
Flag icon
It’s the difference between a cowboy riding in and rescuing the girl from the bad guys and a disciplined Marine platoon clearing the kill zone.
38%
Flag icon
Assholes often justify their behavior by claiming they’re simply trying to make people work better. But they’re merely indulging the negative aspects of their personality, and nothing is more undermining of a team’s ability to excel.
38%
Flag icon
Don’t be an asshole—and don’t allow, abet, or accept that behavior in others.
39%
Flag icon
Doing more than one thing at a time makes you slower and worse at both tasks. Don’t do it. If you think this doesn’t apply to you, you’re wrong—it does.
39%
Flag icon
Goals that are challenging are motivators; goals that are impossible are just depressing.
39%
Flag icon
If you need a hero to get things done, you have a problem. Heroic effort should be viewed as a failure of planning.
39%
Flag icon
Any policy that seems ridiculous likely is.
39%
Flag icon
Anyone who causes emotional chaos, inspires fear or dread, or demeans or diminishes people needs to be stopped cold.
39%
Flag icon
Strive for Flow. Choose the smoothest, most trouble-free way to get things done.
50%
Flag icon
Don’t fall in love with your plan. It’s almost certainly wrong.
« Prev 1