Recreational experiences—digital games, certain types of web surfing, and our Wii gaming system—we called Category I. They were off-limits except under one condition. Our sons could “buy” a certain amount of Category I time. The currency? The time spent reading an actual book. Every hour spent reading could purchase a certain amount of Category I time. This was added up and could be “spent” on weekends after homework was done. This worked for us. The kids picked up a reading habit, could do the digital work necessary for their futures, and were not completely locked out of the fun stuff.

