Control Freak: My Epic Adventure Making Video Games
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A blind-fire feature, though, would take the dance out of combat; cover would add strategy; and an over-the-shoulder perspective would give us, as storytellers, more control over the tempo.
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Lee Perry and I agreed the main design challenge would be to make sure players actually used our cover system instead of doing the dance. Our solution? We made the enemies 30 percent or so more accurate with their weapons if you weren’t in cover.