As we’ve seen, some games are actually dyads involving you and one other person. No outside forces are involved, at least not in a timeframe that matters to you. It could be the interaction at the rental car counter, your relationship with a co-worker, or even someone you pass on the highway. In our civilized world, the vast majority of these interactions are positive and kind. But sometimes they’re oppositional. The other person has decided that they can’t win unless you lose (or perhaps vice versa). Someone is trying to dominate, creating the conditions for a non-generative showdown. There
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