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1. Self-revelation, need, and desire 2. Ghost and story world 3. Weakness and need 4. Inciting event 5. Desire 6. Ally or allies 7. Opponent and/or mystery 8. Fake-ally opponent 9. First revelation and decision: Changed desire and motive 10. Plan 11. Opponent’s plan and main counterattack 12. Drive 13. Attack by ally 14. Apparent defeat 15. Second revelation and decision: Obsessive drive, changed desire and motive 16. Audience revelation 17. Third revelation and decision 18. Gate, gauntlet, visit to death 19. Battle 20. Self-revelation 21. Moral decision 22. New equilibrium
The Anatomy of Story: 22 Steps to Becoming a Master Storyteller
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