Games now ruled humanity. Mobile games that consisted of little more than tapping on the screen when a box popped up were destroying people’s lives. Dragon quests with thirty million streaming subscribers. Video games that spawned theme parks and film franchises. Four thousand new board game titles published each year. Sports themselves were already out of control, but e-sports were growing faster than any physical sport ever had. The combined revenues of all competitive recreations now dwarfed all but a few other industries.