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The Discworld is not a coherent fantasy world. Its geography is fuzzy, its chronology unreliable. A small traveling circle of firelight in a chilly infinity has turned out to be the home of defiant jokes and last chances.
This is a succinct and apt description. Only I failed to see the humor. Terry Pratchett and I have very different notions of “funny.”
This was partly because he was not exceptionally bright while being at the same time exceptionally unimaginative,
No one in this book is particularly bright, which is one of it's flaws. All the characters are rather dense and largely one-dimensional, making it hard to care about them or their exploits.
Nowhere was this more evident on the wide blue expanse of the Discworld than in those areas that had been the scene of the great battles of the Mage Wars, which had happened very shortly after Creation. In those days magic in its raw state had been widely available, and had been eagerly utilized by the First Men in their war against the gods.
There are too many non-plot advancing asides (aka info-dumps). I seem to have a low threshold for tolerating such digressions.
“The warrior is mine. There are a couple of others you can have. One appears to be a wizard of sorts,” she adds by way of encouragement. Oh, you know how it is with wizards. Half an hour afterward you could do with another one, the dragon grumbles.
(this usually woke him up with his ankles sweating; he would have been even more worried had he known that the nightmare was not, as he thought, just the usual Discworld vertigo. It was a backward memory of an event in his future so terrifying that it had generated harmonics of fear all the way along his lifeline). This was not that event, but it was good practice for it.

