Hayley Janzen

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At a game like this, a gifted human player could always triumph over the game’s AI, because software couldn’t improvise. It could either react randomly, or in a limited number of predetermined ways, based on a finite number of preprogrammed conditions. This was an axiom in videogames, and would be until humans invented true artificial intelligence.
Hayley Janzen
Love this point and wondee if i can make a similar point in my next book?
Ready Player One (Ready Player One, #1)
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