The Player of Games (Culture, #2)
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Read between August 29 - September 12, 2024
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Mawhrin-Skel had been designed as a Special Circumstances drone for the Culture’s Contact section; effectively a military machine with a variety of sophisticated, hardened sensory and weapons systems which would have been quite unnecessary and useless on the majority of drones. As with all sentient Culture constructs, its precise character had not been fully mapped out before its construction, but allowed to develop as the drone’s mind was put together. The Culture regarded this unpredictable factor in its production of conscious machines as the price to be paid for individuality, but the ...more
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“This is not a heroic age,” he told the drone, staring at the fire. “The individual is obsolete. That’s why life is so comfortable for us all. We don’t matter, so we’re safe. No one person can have any real effect anymore.”
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One of the people had brought a pet; a proto-sentient Styglian enumerator which padded round the room, counting under its slightly fishy breath.
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“That’s all they do in theory, but in fact they’re more like surrogate noble families. Where the Empire gains over the usual bloodline set-up is they use the game to recruit the cleverest, most ruthless and manipulative apices from the whole population to run the show, rather than have to marry new blood into some stagnant aristocracy and hope for the best when the genes shake out. Actually quite a neat system; the game solves a lot. I can see it lasting; Contact seems to think it’s all going to fall apart at the seams one day, but I doubt it myself. This lot could outlast us.
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“a guilty system recognizes no innocents. As with any power apparatus which thinks everybody’s either for it or against it, we’re against it. You would be too, if you thought about it. The very way you think places you among its enemies. This might not be your fault, because every society imposes some of its values on those raised within it, but the point is that some societies try to maximize that effect, and some try to minimize it. You come from one of the latter and you’re being asked to explain yourself to one of the former. Prevarication will be more difficult than you might imagine; ...more
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“In the Empire you got to pay; escape is a commodity like anything else. And it’s this stuff; drink. Lowers the reaction time, makes the tears come easier…” Za put two swaying fingers to his cheeks. “… makes the fists come easier…” Now his hands were clenched, and he pretended to box; jabbing. “… and…” He shrugged. “… it eventually kills you.” He looked more or less at Gurgeh. “See?” He spread his arms wide again and then let them fall back limply on the seat. “Besides,” he said, in a suddenly weary voice. “I don’t have all the usual glands.”
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capable of making the crossing by itself, but Contact had
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Does identity matter anyway? I have my doubts. We are what we do, not what we think. Only the interactions count (there is no problem with free will here; that’s not incompatible with believing your actions define you). And what is free will anyway? Chance. The random factor. If one is not ultimately predictable, then of course that’s all it can be. I get so frustrated with people who can’t see this!
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What difference does it make whether a mind’s made up of enormous, squidgy, animal cells working at the speed of sound (in air!), or from a glittering nanofoam of reflectors and patterns of holographic coherence, at lightspeed? (Let’s not even think about a Mind mind.) Each is a machine, each is an organism, each fulfills the same task. Just matter, switching energy of one sort or another. Switches. Memory. The random element that is chance and that is called choice: common denominators, all.
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“Good grief, man; the Culture’s been a spacefaring species for eleven thousand years; just because you’ve mostly settled down in idealized, tailor-made conditions doesn’t mean you’ve lost the capacity for rapid adaptation. Strength in depth; redundancy; over-design. You know the Culture’s philosophy.”
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‘Repulsive’ is barely adequate for what I feel for your precious Culture, Gurgeh. I’m not sure I possess the words to explain to you what I feel for your… Culture. You know no glory, no pride, no worship. You have power; I’ve seen that; I know what you can do… but you’re still impotent. You always will be. The meek, the pathetic, the frightened and cowed… they can only last so long, no matter how terrible and awesome the machines they crawl around within. In the end you will fall; all your glittering machinery won’t save you. The strong survive. That’s what life teaches us, Gurgeh, that’s what ...more
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That intelligence could surpass and excel the blind force of evolution, with its emphasis on mutation, struggle and death? That conscious cooperation was more efficient than feral competition? That