Claire Hassig

55%
Flag icon
The best test of a game’s fun in the strict sense is playing the game with no graphics, no music, no sound, no story, nothing. If that is fun, then everything else will serve to focus, refine, empower, and magnify. But all the dressing in the world can’t change iceberg lettuce into roast turkey.
Theory of Fun for Game Design
Rate this book
Clear rating
Open Preview