Claire Hassig

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Consider a game in which you gained power to act based on how many people you controlled, but you gained power to heal yourself from attacks based on how many friends you had. Then include a rule that friends tend to fall away as you gain power. This is expressible in mathematical terms. It fits within an abstract formal system. It is also an artistic statement, a choice made by the designer of the ludeme. Now, the tough part — the game’s victory condition must not be about being on top or being at the bottom. Instead, the goal must be something else, perhaps ensuring the overall survival of ...more
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Theory of Fun for Game Design
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