Our world grows ever more interdependent; if a currency collapse occurs on the other side of the world, the price of milk at our local grocery could be affected. A lack of empathy and understanding of different tribes and xenophobic hatred can really work against us. Most games encourage “othering” the opponent, treating him as “not like us,” teaching a sort of ruthlessness that is a proven survival trait. But historically, we’re not likely to need or want the scorched-earth victory, despite legends of “sowing salt” over conquered cities.* Can we create games that instead offer us greater
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