There are also some features that should be present to make the experience a learning experience: A variable feedback system. The result of the encounter should not be completely predictable. Ideally, greater skill in completing the challenge should lead to better rewards. In a game like chess, the variable feedback is your opponent’s response to your move. The Mastery Problem* must be dealt with. High-level players can’t get big benefits from easy encounters or they will bottom-feed. Inexpert players will be unable to get the most out of the game. Failure must have a cost. At the very least
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