Claire Hassig

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All of which is to say that I don’t think we get to ignore the sexism, the classism, the occasional racism, and the general crudity of the commercial game industry. The prostitute in Grand Theft Auto may be a power-up in mechanical terms.* But in experiencing the game, it takes a game critic to divorce her from the context in which she appears. And frankly, game critique isn’t even developed enough to give that particular game object and interaction a name. My answer here is, I’m content with accepting my responsibility on that front. We must improve.
Theory of Fun for Game Design
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