The Fabric of Reality: Towards a Theory of Everything (Penguin Science)
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thanks largely to a succession of extraordinary scientific discoveries, we now possess some extremely deep theories about the structure of reality. If we are to understand the world on more than a superficial level, it must be through those theories and through reason, and not through our preconceptions, received opinion or even common sense. Our best theories are not only truer than common sense, they make far more sense than common sense does.
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It may seem odd that this suggestion – that we should try to form a rational and coherent world-view on the basis of our best, most fundamental theories – should be at all novel or controversial. Yet in practice it is.
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Facts cannot be understood just by being summarized in a formula, any more than by being listed on paper or committed to memory. They can be understood only by being explained.
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Physics, for example, has split into the sciences of astrophysics, thermodynamics, particle physics, quantum field theory, and many others. Each of these is based on a theoretical framework at least as rich as the whole of physics was a hundred years ago, and many are already fragmenting into sub-specializations. The more we discover, it seems, the further and more irrevocably we are propelled into the age of the specialist, and the more remote is that hypothetical ancient time when a single person’s understanding might have encompassed all that was understood.
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A theory may be superseded by a new theory which explains more, and is more accurate, but is also easier to understand, in which case the old theory becomes redundant, and we gain more understanding while needing to learn less than before.
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A modern mathematician who for some reason had never heard of Roman numerals would nevertheless already possess in full the understanding of their associated mathematics. By learning about Roman numerals, that mathematician would be acquiring no new understanding, only new facts – historical facts, and facts about the properties of certain arbitrarily defined symbols, rather than new knowledge about numbers themselves.
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for instance, it has been conjectured that their specific plumbing techniques, based on lead pipes, which poisoned their drinking water, contributed to the decline of the Roman Empire).
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In continually drawing a distinction between understanding and ‘mere’ knowing, I do not want to understate the importance of recorded, non-explanatory information.
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there are two things that everyone agrees on. The first is that quantum theory is unrivalled in its ability to predict the outcomes of experiments, even if one blindly uses its equations without worrying much about what they mean. The second is that quantum theory tells us something new and bizarre about the nature of reality. The dispute is only about what exactly this is.
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I do not know which is stranger – the behaviour of shadows itself, or the fact that contemplating a few patterns of light and shadow can force us to revise so radically our conception of the structure of reality.
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A few internal experiences, such as moods induced by certain drugs, can already be artificially rendered, and no doubt in future it will be possible to extend that repertoire. But a generator of specifiable internal experiences would in general have to be able to override the normal functioning of the user’s mind as well as the senses. In other words, it would be replacing the user by a different person. This puts such machines into a different category from virtual-reality generators. They will require quite different technology and will raise quite different philosophical issues, which is ...more
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Another type of experience which certainly cannot be artificially rendered is a logically impossible one. I have said that a flight simulator can create the experience of a physically impossible flight through a mountain. But nothing can create the experience of factorizing the number 181, because that is logically impossible: 181 is a prime number. (Believing that one has factorized 181 is a logically possible experience, but an internal one, and so also outside the scope of virtual reality.)
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My question about the ultimate limits of virtual reality can be stated like this: what constraints, if any, do the laws of physics impose on the repertoires of virtual-reality generators?
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(Hunger and thirst, and other sensations such as balance and muscle tension, are perceived as being internal to the body, but they are external to the mind and are therefore potentially within the scope of virtual reality.)
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the laws of physics impose no limit on the range and accuracy of image generators. There is no possible sensation, or sequence of sensations, that human beings are capable of experiencing that could not in principle be rendered artificially.
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A rendered environment is accurate in so far as it would respond in the intended way to every possible action of the user. Thus its accuracy depends not only on experiences which users of it actually have, but also on experiences they do not have, but would have had if they had chosen to behave differently during the rendering. This may sound paradoxical, but as I have said, it is a straightforward consequence of the fact that virtual reality is, like reality itself, interactive.
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This discussion of accuracy in virtual reality mirrors the relationship between theory and experiment in science. There too, it is possible to confirm experimentally that a general theory is false, but never that it is true. And there too, a short-sighted view of science is that it is all about predicting our sense-impressions. The correct view is that, while sense-impressions always play a role, what science is about is understanding the whole of reality, of which only an infinitesimal proportion is ever experienced.
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if the environment is physically possible, rendering it is essentially equivalent to finding rules for predicting the outcome of every experiment that could be performed in that environment. Because of the way in which scientific knowledge is created, ever more accurate predictive rules can be discovered only through ever better explanatory theories. So accurately rendering a physically possible environment depends on understanding its physics.
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which physically impossible environments can be rendered in virtual reality? Precisely those that are not perceptibly different from physically possible environments.
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We think of some virtual-reality renderings as depicting fact, and others as depicting fiction, but the fiction is always an interpretation in the mind of the beholder. There is no such thing as a virtual-reality environment that the user would be compelled to interpret as physically impossible.
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Imagination is a straightforward form of virtual reality. What may not be so obvious is that our ‘direct’ experience of the world through our senses is virtual reality too. For our external experience is never direct; nor do we even experience the signals in our nerves directly – we would not know what to make of the streams of electrical crackles that they carry. What we experience directly is a virtual-reality rendering, conveniently generated for us by our unconscious minds from sensory data plus complex inborn and acquired theories (i.e. programs) about how to interpret them.
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So it is not just science – reasoning about the physical world – that involves virtual reality. All reasoning, all thinking and all external experience are forms of virtual reality.
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Biologically speaking, the virtual-reality rendering of their environment is the characteristic means by which human beings survive. In other words, it is the reason why human beings exist. The ecological niche that human beings occupy depends on virtual reality as directly and as absolutely as the ecological niche that koala bears occupy depends on eucalyptus leaves.
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a prime pair is a pair of prime numbers whose difference is 2, such as 3 and 5, or 11 and 13. Mathematicians have tried in vain to answer the question whether there are infinitely many such pairs, or only a finite number of them. It is not even known whether this question is computable. Let us suppose that it is not. That is to say that no one, and no computer, can ever produce a proof either that there are only finitely many prime pairs or that there are infinitely many. Even so, the question does have an answer: one can say with certainty that either there is a highest prime pair or there ...more
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In virtual-reality terms: no physically possible virtual-reality generator can render an environment in which answers to non-computable questions are provided to the user on demand.
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The predictability of one event from another does not imply that those events are cause and effect. For example, the theory of electrodynamics says that all electrons carry the same charge. Therefore, using that theory we can – and frequently do – predict the outcome of a measurement on one electron from the outcome of a measurement on another. But neither outcome was caused by the other.
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The determinism of physical laws about events in spacetime is like the predictability of a correctly interlocking jigsaw puzzle. The laws of physics determine what happens at one moment from what happens at another, just as the rules of the jigsaw puzzle determine the positions of some pieces from those of others. But, just as with the jigsaw puzzle, whether the events at different moments cause one another or not depends on how the moments got there.
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we know that even though some events can be predicted from others no event in spacetime caused another.
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What we are seeing is that spacetime is incompatible with the existence of cause and effect. It is not that people are mistaken when they say that certain physical events are causes and effects of one another, it is just that that intuition is incompatible with the laws of spacetime physics.
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reasoning about causes and effects is inevitably also about variants of the causes and effects. One is always saying what would have happened if, other things being equal, such and such an event had been different.
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We are forced to conclude that, in spacetime physics, conditional statements whose premise is false (‘if Faraday had died in 1830 …’) have no meaning. Logicians call such statements counter-factual conditionals, and their status is a traditional paradox.
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Therefore there is no fundamental demarcation between snapshots of other times and snapshots of other universes. This is the distinctive core of the quantum concept of time: Other times are just special cases of other universes.
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Time does not flow. Other times are just special cases of other universes.
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Time travel may or may not be feasible. But we already have a reasonably good theoretical understanding of what it would be like if it were, an understanding that involves all four strands.
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Virtual reality and time travel have this, at least, in common: they both systematically alter the usual relationship between external reality and the user’s experience of it.
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one can use a time machine only to travel to times and places at which it has existed. In particular, one cannot use it to travel back to a time before its construction was completed.
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In the absence of time machines, there tends to be very little interchange of information between universes because the laws of physics predict, in that case, very little causal contact between them.
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Time travel may or may not be achieved one day, but it is not paradoxical. If one travels into the past one retains one’s normal freedom of action, but in general ends up in the past of a different universe.
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According to Kuhn, the scientific establishment is defined by its members’ belief in the set of prevailing theories, which together form a world-view, or paradigm. A paradigm is the psychological and theoretical apparatus through which its holders observe and explain everything in their experience.
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Our knowledge is becoming both broader and deeper, and, as I put it in Chapter 1, depth is winning. But I have claimed more than that in this book. I have been advocating a particular unified world-view based on the four strands: the quantum physics of the multiverse, Popperian epistemology, the Darwin-Dawkins theory of evolution and a strengthened version of Turing’s theory of universal computation.
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Alan Turing, ‘Computing Machinery and Intelligence’, Mind,