The behavioral economics literature does offer an idea about one possible way forward. Recall that people playing the public goods game are conditional cooperators; they cooperate if others do. In a series of experiments, the behavioral economists Ernst Fehr and Simon Gächter have shown that cooperation in repeated public goods games can be increased if players are allowed to punish noncooperators at their own expense.10 The way this works in the game described earlier is that if Player A observes that Player D (whose identity is masked) is not contributing, A can punish D. For each dollar A
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