Tyler Wilson

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My games are very much influenced by the tone and pacing of books and movies. Whereas many (though certainly not all) role-playing and video games center on combat, good books and movies have complex plot lines, engaging mysteries and rich, relatable characters. I like to run investigations and social scenes that are just as important to the story as combat. Some of our best game sessions contain no fighting at all, or even a single roll of the dice. My goal is to create a sense that my players are in their favorite movie.
My Guide to RPG Storytelling (My Storytelling Guides Book 1)
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