Of Dice and Men: The Story of Dungeons & Dragons and The People Who
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When a group of people play a game together, they enter a sort of alternate reality where friendships form at an accelerated rate.
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Lost in the game, behavioral norms are forgotten, and emotional defenses weaken. Players begin to feel—and act upon—unusually strong impulses.3 Emotions run high, and they keep getting higher; joy, anger, excitement, fear, even the terror of (simulated) death. In this artificially accelerated and emotionally heightened social environment, bonds are forged quickly and forged strong.
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“When I tell other people who have never played D&D about the game, I describe it as communal storytelling,” says Morgan.