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One study, for example, involved a video game that placed photographs of white and black individuals holding either a gun or other object (such as a wallet, soda can, or cell phone) into various photographic backgrounds. Participants were told to decide as quickly as possible whether to shoot the target. Consistent with earlier studies, participants were more likely to mistake a black target as armed when he was not, and mistake a white target as unarmed, when in fact he was armed.44 This pattern of discrimination reflected automatic, unconscious thought processes, not careful deliberations.
The New Jim Crow: Mass Incarceration in the Age of Colorblindness
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