Like girls, boys got more depressed and anxious in the early 2010s, in many countries. Unlike girls, boys experienced a slow decline since the 1970s in achievement and engagement in school, work, and family life. Boys and young men withdrew much of their time and effort from the physical world (which was increasingly opposed to unsupervised play, exploration, and risk-taking) and invested it in the rapidly expanding virtual world. Boys are at greater risk than girls of “failure to launch.” They are more likely to become young adults who are “Not in Education, Employment, or Training.” Some
Like girls, boys got more depressed and anxious in the early 2010s, in many countries. Unlike girls, boys experienced a slow decline since the 1970s in achievement and engagement in school, work, and family life. Boys and young men withdrew much of their time and effort from the physical world (which was increasingly opposed to unsupervised play, exploration, and risk-taking) and invested it in the rapidly expanding virtual world. Boys are at greater risk than girls of “failure to launch.” They are more likely to become young adults who are “Not in Education, Employment, or Training.” Some Japanese men developed an extreme form of lifelong withdrawal to their bedrooms; they are called hikikomori. In the early 2010s, American teen boys’ thinking patterns shifted from what they had traditionally been (higher rates of externalizing cognitions and behaviors than internalizing) to a pattern more commonly shown by girls (higher rates of internalizing). At the same time, boys also began to shun risk (more so than happened for girls). As boys engaged in fewer risky activities outdoors or away from home, and began spending more time at home on screens, their mental health did not decline in the 1990s and 2000s. But something changed in the early 2010s, and their mental health then began to decline. Once boys got smartphones, they—like girls—moved even more of their social lives online, and their mental health declined. One way that smartphones—amplified by high-speed internet—have ...
...more
This highlight has been truncated due to consecutive passage length restrictions.
It's not clear that this section is due to phones rather than safetyism
The section on video games doesn't make a clear case against them (which I don't think it tries to)
The section on anomie seems like a just-so story rather than anything rigorous