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For example, one systematic review of studies conducted during the COVID pandemic found that video game use sometimes mitigated feelings of loneliness in the short run, but it put some users into a vicious cycle because they used gaming to distract themselves from feelings of loneliness. Over time they developed a reliance on the games instead of forming long-term friendships, and this resulted in long-term stress, anxiety, and depression symptoms.[52]
The Anxious Generation: How the Great Rewiring of Childhood Is Causing an Epidemic of Mental Illness
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