Emma Micinski

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one systematic review of studies conducted during the COVID pandemic found that video game use sometimes mitigated feelings of loneliness in the short run, but it put some users into a vicious cycle because they used gaming to distract themselves from feelings of loneliness. Over time they developed a reliance on the games instead of forming long-term friendships, and this resulted in long-term stress, anxiety, and depression symptoms.[52] Building in-person relationships was, of course, difficult during COVID, but these findings are consistent with findings linking loneliness and problematic ...more
The Anxious Generation: How the Great Rewiring of Childhood Is Causing an Epidemic of Mental Illness
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