Video games also deliver far less of the anti-phobic benefits of risky play. Video games are disembodied. They are thrilling in their own way, but they can’t activate the kind of physical fear, thrill, and pounding heart that riding a roller coaster, or playing full-court basketball, or using hammers to smash things at an adventure playground can give. Jumping out of planes, having knife fights, and getting brutally murdered are just things that happen dozens of times each day for boys playing Fortnite or Call of Duty. They do not teach boys how to judge and manage risks for themselves in the
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