“The person who holds all three Wyrdkeys would have control over the broken Wyrdgate—and all Erilea. They would be able to open and close the gate at will. They could conquer new worlds or let in all sorts of life to bend to their cause. But even one key could make someone immensely dangerous. Not enough power to open the gate, but enough to be a threat. You see, the keys themselves are pure power—power to be shaped as the wielder wills it. Tempting, isn’t it?”