Stefan Andrei

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For these people with their childish puzzle games and their cultural feature articles were by no means innocuous children or playful Phæacians. Rather, they dwelt anxiously among political, economic, and moral ferments and earthquakes, waged a number of frightful wars and civil wars, and their little cultural games were not just charming, meaningless childishness. These games sprang from their deep need to close their eyes and flee from unsolved problems and anxious forebodings of doom into an imaginary world as innocuous as possible. They assiduously learned to drive automobiles, to play ...more
The Glass Bead Game
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