Abdul Hakim

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“A game designer would never put it in a game because people hate that.” Instead Sheldon has implemented an “experience points” game-based design. Students begin the semester as a level zero avatar (equivalent to an F), and strive toward a level 12 (an A). This means that anything you do in the class produces forward motion, and students always know exactly where they stand—two conditions that serve to motivate.
Abundance: The Future is Better Than You Think
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