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Success is the most satisfying and LEGAL form of revenge.
Alignment is central to a D&D character’s personality. D&D uses two measures to determine a specific character’s ethical and moral attitudes and behavior. The moral axis has three positions: good, neutral, and evil. Good characters generally care about the welfare of others. Neutral people generally care about their own welfare. Evil people generally seek to harm the others’ welfare. The ethical axis has three positions as well: lawful, neutral, and chaotic. Lawful people generally follow the social rules as they understand them. Neutral people follow those rules [they] find convenient or
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once you have bombed, you realize that (1) it’s not as bad as you thought it would be, (2) you live through it, and (3) you can figure out how to fix it for next time.
So how do you get over indecisiveness? Simple. Practice by making insignificant decisions.
The fortunate or unfortunate occurrences that befall you most of the time are the direct result of attitudes you employ and the choices you make.
You are the architect of your life. If your building materials are negativity and inactivity, then you are essentially building a tower made of shit that will come raining down on you in a brown storm of failure.
If you wish to achieve any kind of success in this life, do your best to surround yourself with an orgy of good choices (which you can only do once you accept that having choices is a good thing). This is how you create circumstantial luck.

