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A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.
It is an invariable principle of all play, finite and infinite, that whoever plays, plays freely. Whoever must play, cannot play.
Only one person or team can win a finite game, but the other contestants may well be ranked at the conclusion of play. Not everyone can be a corporation president, although some who have competed for that prize may be vice presidents or district managers. There are many games we enter not expecting to win, but in which we nonetheless compete for the highest possible ranking.
Finite games can be played within an infinite game, but an infinite game cannot be played within a finite game. Infinite players regard their wins and losses in whatever finite games they play as but moments in continuing play.
If the rules of a finite game are unique to that game it is evident that the rules may not change in the course of play—else a different game is being played. It is on this point that we find the most critical distinction between finite and infinite play: The rules of an infinite game must change in the course of play. The rules are changed when the players of an infinite game agree that the play is imperiled by a finite outcome—that is, by the victory of some players and the defeat of others. The rules of an infinite game are changed to prevent anyone from winning the game and to bring as
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Finite players play within boundaries; infinite players play with boundaries.
The issue is whether we are ever willing to drop the veil and openly acknowledge, if only to ourselves, that we have freely chosen to face the world through a mask. Consider the actress whose skill at making Ophelia appear as this woman demonstrates the clarity with which she can distinguish the role from herself. Is it not possible that when she leaves the stage she does not give up acting, but simply leaves off one role for another, say the role of “actress,” an abstracted personage whose public behavior is carefully scripted and produced? At which point do we confront the fact that we live
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To be serious is to press for a specified conclusion. To be playful is to allow for possibility whatever the cost to oneself.
Inasmuch as a finite game is intended for conclusion, inasmuch as its roles are scripted and performed for an audience, we shall refer to finite play as theatrical. Although script and plot do not seem to be written in advance, we are always able to look back at the path followed to victory and say of the winners that they certainly knew how to act and what to say. Inasmuch as infinite players avoid any outcome whatsoever, keeping the future open, making all scripts useless, we shall refer to infinite play as dramatic. Dramatically, one chooses to be a mother; theatrically, one takes on the
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The fact that a finite game is provisionally dramatic means that it is the intention of each player to eliminate its drama by making a preferred end inevitable. It is the desire of all finite players to be Master Players, to be so perfectly skilled in their play that nothing can surprise them, so perfectly trained that every move in the game is foreseen at the beginning. A true Master Player plays as though the game is already in the past, according to a script whose every detail is known prior to the play itself.
A finite player is trained not only to anticipate every future possibility, but to control the future, to prevent it from altering the past. This is the finite player in the mode of seriousness with its dread of unpredictable consequence. Infinite players, on the other hand, continue their play in the expectation of being surprised. If surprise is no longer possible, all play ceases.
Surprise causes finite play to end; it is the reason for infinite play to continue.
To be prepared against surprise is to be trained. To be prepared for surprise is to be educated.
Death in life is a mode of existence in which one has ceased all play; there is no further striving for titles. All competitive engagement with others has been abandoned. For some, though not for all, death in life is a misfortune, the resigned acceptance of a loser’s status, a refusal to hold any title up for recognition. For others, however, death in life can be regarded as an achievement, the result of a spiritual discipline, say, intended to extinguish all traces of struggle with the world, a liberation from the need for any title whatsoever. “Die before ye die,” declare the Sufi mystics.
Infinite play is inherently paradoxical, just as finite play is inherently contradictory. Because it is the purpose of infinite players to continue the play, they do not play for themselves. The contradiction of finite play is that the players desire to bring play to an end for themselves. The paradox of infinite play is that the players desire to continue the play in others. The paradox is precisely that they play only when others go on with the game.
The joyfulness of infinite play, its laughter, lies in learning to start something we cannot finish.
We need a term that will stand in contrast to “power” as it acquires its meaning in finite play. Let us say that where the finite player plays to be powerful the infinite player plays with strength. A powerful person is one who brings the past to an outcome, settling all its unresolved issues. A strong person is one who carries the past into the future, showing that none of its issues is capable of resolution. Power is concerned with what has already happened; strength with what has yet to happen. Power is finite in amount. Strength cannot be measured, because it is an opening and not a
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Infinite players understand the inescapable likelihood of evil. They therefore do not attempt to eliminate evil in others, for to do so is the very impulse of evil itself, and therefore a contradiction. They only attempt paradoxically to recognize in themselves the evil that takes the form of attempting to eliminate evil elsewhere.
As in the Zen image we are not the stones over which the stream of the world flows; we are the stream itself. As we shall see, this ceaseless change does not mean discontinuity; rather change is itself the very basis of our continuity as persons. Only that which can change can continue: this is the principle by which infinite players live.
Even the open playfulness of children is exploited through organized athletic, artistic, and educational regimens as a means of preparing the young for serious adult competition.
A large society will consist of a wide variety of games—though all somehow connected, inasmuch as they have a bearing on a final societal ranking. Schools are a species of finite play to the degree that they bestow ranked awards on those who win degrees from them. Those awards in turn qualify graduates for competition in still higher games—certain prestigious colleges, for example, and then certain professional schools beyond that, with a continuing sequence of higher games in each of the professions, and so forth. It is not uncommon for families to think of themselves as a competitive unit in
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As we have seen, because an infinite game cannot be brought to an end, it cannot be repeated. Unrepeatability is a characteristic of culture everywhere.
Whoever is unable to show a correspondence between wealth and the risks undergone to acquire it, or the talents spent in its acquisition, will soon face a challenge over entitlement. The rich are regularly subject to theft, to taxation, to the expectation that their wealth be shared, as though what they have is not true compensation and therefore not completely theirs. To be fully compensated for what one gave of oneself in the struggle for a title is to be restored to the condition one was in prior to competition. Property is an attempt to recover the past. It returns one to precompetitive
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Since art is never possession, and always possibility, nothing possessed can have the status of art. If art cannot become property, property is never art—as property. Property draws attention to titles, points backward toward a finished time. Art is dramatic, opening always forward, beginning something that cannot be finished.
We do not watch artists to see what they do, but watch what persons do and discover the artistry in it. Artists cannot be trained. One does not become an artist by acquiring certain skills or techniques, though one can use any number of skills and techniques in artistic activity. The creative is found in anyone who is prepared for surprise. Such a person cannot go to school to be an artist, but can only go to school as an artist.
This is why every new participant in a culture both enters into an existing context and simultaneously changes that context. Each new speaker of its language both learns the language and alters it. Each new adoption of a tradition makes it a new tradition—just as the family into which a child is born existed prior to that birth, but is nonetheless a new family after the birth.
Societies characteristically separate the ideas from their thinkers, the poiema from its poietes. A society abstracts its thought and grants power to certain ideas as though they had an existence of their own independent from those who think them, even those who first produced them. In fact, a society is likely to have an idea of itself that no thinker may challenge or revise.
Each is opposed to the existence of a state. But their reasons and the strategies for attempting to eliminate states are radically different. Finite players go to war against states because they endanger boundaries; infinite players oppose states because they engender boundaries.
Sexuality is the only finite game in which the winner’s prize is the defeated opponent.
The most serious struggles are those for sexual property. For this wars are fought, lives are generously risked, great schemes are initiated. However, who wins empire, fortune, and fame but loses in love has lost in everything.
Seductions are designed to come to an end. Time runs out. The play is finished. All that remains is recollection, the memory of a moment, and perhaps a longing for its repetition. Seductions cannot be repeated. Once one has won or lost in a particular finite game, the game cannot be played over. Moments once reached cannot be reached again. Lovers often sustain vivid reminders of extraordinary moments, but they are reminded at the same time of their impotence in recreating them. The appetite for novelty in lovemaking—new positions, the use of drugs, exotic surroundings, additional partners—is
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Moving therefore from an original center, the sexual engagements of infinite players have no standards, no ideals, no marks of success or failure. Neither orgasm nor conception is a goal in their play, although either may be part of the play.
We are players in search of a world as often as we are world in search of players, and sometimes we are both at once. Some worlds pass quickly into existence, and quickly out of it. Some sustain themselves for longer periods, but no world lasts forever.
Infinite play remains invisible to the finite observer. Such viewers are looking for closure, for the ways in which players can bring matters to a conclusion and finish whatever remains unfinished. They are looking for the way time has exhausted itself, or will soon do so. Finite players stand before infinite play as they stand before art, looking at it, making a poiema of it.
Explanations succeed only by convincing resistant hearers of their error. If you will not hear my explanations until you are suspicious of your own truths, you will not accept my explanations until you are convinced of your error.
Knowledge, therefore, is like property. It must be published, declared, or in some other way so displayed that others cannot but take account of it. It must stand in their way. It must be emblematic, pointing backward at its possessor’s competitive skill.
Infinite speakers are Plato’s poietai taking their place in the historical. Storytellers enter the historical not when their speaking is full of anecdotes about actual persons, or when they appear as characters in their own tales, but when in their speaking we begin to see the narrative character of our lives. The stories they tell touch us. What we thought was an accidental sequence of experiences suddenly takes the dramatic shape of unresolved narrative.
The contradiction in our relation to nature is that the more vigorously we attempt to force its agreement with our own designs the more subject we are to its indifference, the more vulnerable to its unseeing forces. The more power we exercise over natural process the more powerless we become before it. In a matter of months we can cut down a rain forest that took tens of thousands of years to grow, but we are helpless in repulsing the desert that takes its place. And the desert, of course, is no less natural than the forest.
When machinery functions perfectly it ceases to be there—but so do we. Radios and films allow us to be where we are not and not be where we are. Morever, machinery is veiling. It is a way of hiding our inaction from ourselves under what appear to be actions of great effectiveness. We persuade ourselves that, comfortably seated behind the wheels of our autos, shielded from every unpleasant change of weather, and raising or lowering our foot an inch or two, we have actually traveled somewhere.
Weapons are the equipment of finite games designed in such a way that they do not maximize the play but eliminate it. Weapons are meant not to win contests but to end them. Killers are not victors; they are unopposed competitors, players without a game, living contradictions.
So also in culture. Infinite players understand that the vigor of a culture has to do with the variety of its sources, the differences within itself. The unique and the surprising are not suppressed in some persons for the strength of others. The genius in you stimulates the genius in me.
We understand nature as source when we understand ourselves as source. We abandon all attempts at an explanation of nature when we see that we cannot be explained, when our own self-origination cannot be stated as fact. We behold the irreducible otherness of nature when we behold ourselves as its other. 93 For the infinite player, seeing as genius, nature is the absolutely unlike. The infinite player recognizes nothing on the face of nature. Nature displays not only its indifference to human existence but its difference as well.
Myths lie elsewhere. To see where, we do not look at the facts in Copernicus’ works; we look for the story in his stating them. Knowledge is what successful explanation has led to; the thinking that sent us forth, however, is pure story.
A story attains the status of myth when it is retold, and persistently retold, solely for its own sake. If I tell a story as a way of bracing up an argument or amusing an audience, I am not telling it for its own sake. To tell a story for its own sake is to tell it for no other reason than that it is a story. Great stories have this feature: To listen to them and learn them is to become their narrators.
Our first response to hearing a story is the desire to tell it ourselves—the greater the story the greater the desire. We will go to considerable time and inconvenience to arrange a situation for its retelling. It is as though the story is itself seeking the occasion for its recurrence, making use of us as its agents. We do not go out searching for stories for ourselves; it is rather the stories that have found us for themselves.
Infinite players are not serious actors in any story, but the joyful poets of a story that continues to originate what they cannot finish. 101 There is but one infinite game.