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1 THERE ARE at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.
While finite games are externally defined, infinite games are internally defined. The time of an infinite game is not world time, but time created within the play itself. Since each play of an infinite game eliminates boundaries, it opens to players a new horizon of time. For this reason it is impossible to say how long an infinite game has been played, or even can be played, since duration can be measured only externally to that which endures. It is also impossible to say in which world an infinite game is played, though there can be any number of worlds within an infinite game.
8 If finite games must be externally bounded by time, space, and number, they must also have internal limitations on what the players can do to and with each other. To agree on internal limitations is to establish rules of play. The rules will be different for each finite game. It is, in fact, by knowing what the rules are that we know what the game is. What the rules establish is a range of limitations on the players: each player must, for example, start behind the white line, or have all debts paid by the end of the month, charge patients no more than they can reasonably afford, or drive in
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10 If the rules of a finite game are unique to that game it is evident that the rules may not change in the course of play—else a different game is being played. It is on this point that we find the most critical distinction between finite and infinite play: The rules of an infinite game must change in the course of play. The rules are changed when the players of an infinite game agree that the play is imperiled by a finite outcome—that is, by the victory of some players and the defeat of others. The rules of an infinite game are changed to prevent anyone from winning the game and to bring as
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Infinite players use the rules to regulate the way they will take the boundaries or limits being forced against their play into the game itself.
Unlike infinite play, finite play is limited from without; like infinite play, those limitations must be chosen by the player since no one is under any necessity to play a finite game. Fields of play simply do not impose themselves on us. Therefore, all the limitations of finite play are self-limitations.
It is in the nature of acting, Shaw said, that we are not to see this woman as Ophelia, but Ophelia as this woman. If the actress is so skillful that we do see Ophelia as this woman, it follows that we do not see performed emotions and hear recited words, but a person’s true feelings and speech. To some extent the actress does not see herself performing but feels her performed emotion and actually says her memorized lines—and yet the very fact that they are performed means that the words and feelings belong to the role and not to the actress. In fact, it is one of the requirements of her craft
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Evil is not the acquisition of power, but the expression of power. It is the forced recognition of a title—and therein lies the contradiction of evil, for recognition cannot be forced. The Nazis did not compete with the Jews for a title, but demanded recognition of a title without competition. This could be achieved, however, only by silencing the Jews, only by hearing nothing from them. They were to die in silence, along with their culture, without anyone noticing, not even those who managed the institutions and instruments of death.
Indeed, the contradiction inherent in all evil is that it originates in the desire to eliminate evil. “The only good Indian is a dead Indian.” Evil arises in the honored belief that history can be tidied up, brought to a sensible conclusion. It is evil to act as though the past is bringing us to a specifiable end.
It is evil for a nation to believe it is “the last, best hope on earth.”
Your history does not belong to me. We live with each other in a common history.
Evil is not the inclusion of finite games in an infinite game, but the restriction of all play to one or another finite game.
They remind us that political realities do not precede, but follow from, the essential fluidity of our humanness. This does not mean that infinite players are politically disengaged; it means rather that they are political without having a politics, a paradoxical position easily misinterpreted. To have a politics is to have a set of rules by which one attempts to reach a desired end; to be political—in the sense meant here—is to recast rules in the attempt to eliminate all societal ends, that is, to maintain the essential fluidity of human association. To be political in the mode of infinite
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It is the performance of roles before an audience, according to a script whose last scene is known in advance by the performers. The United States did not, for example, lose its war in Southeast Asia so much as lose its audience for a war. No doubt much of the disillusion and bitterness of its warriors comes from the missing final scene—
Those who desire the permanence of their prizes will work to sustain the permanence of the whole. Patriotism in one or several of its many forms (chauvinism, racism, sexism, nationalism, regionalism) is an ingredient in all societal play.
Because power is inherently patriotic, it is characteristic of finite players to seek a growth of power in a society as a way of increasing the power of a society. It is in the interest of a society therefore to encourage competition within itself, to establish the largest possible number of prizes, for the holders of prizes will be those most likely to defend the society as a whole against its competitors.
Culture, on the other hand, is an infinite game. Culture has no boundaries. Anyone can be a participant in a culture—anywhere and at any time. Because a society maintains careful temporal limits, it understands its past as destiny; that is, its course of history lies between a definitive beginning (the founders of a society are always especially memorialized) and a definitive ending. (The nature of its victory is repeatedly anticipated in official declarations; “to each according to their need, from each according to their ability,” for example.)
Culture is likely to break out in a society not when its poietai begin to voice a line contrary to that of the society, but when they begin to ignore all lines whatsoever and concern themselves with bringing the audience back into play—not competitive play, but play that affirms itself as play.
We are not artists by reason of having mastered certain skills or exercising specified techniques. Art has no scripted roles for its performers. It is precisely because it has none that it is art. Artistry can be found anywhere; indeed, it can only be found anywhere. One must be surprised by it. It cannot be looked for. We do not watch artists to see what they do, but watch what persons do and discover the artistry in it. Artists cannot be trained.
The creative is found in anyone who is prepared for surprise. Such a person cannot go to school to be an artist, but can only go to school as an artist. Therefore, poets do not “fit” into society, not because a place is denied them but because they do not take their “places” seriously. They openly see its roles as theatrical, its styles as poses, its clothing costumes, its rules conventional, its crises arranged, its conflicts performed, and its metaphysics ideological.
To regard society as a species of culture is not to overthrow or even alter society, but only to eliminate its perceived necessity. Infinite players have rules; they just do not forget that rules are an expression of agreement and not a requirement for agreement.
To enter a culture is not to do what the others do, but to do whatever one does with the others.
“Nature has no outline. Imagination has” (Blake).
Storytellers do not convert their listeners; they do not move them into the territory of a superior truth. Ignoring the issue of truth and falsehood altogether, they offer only vision. Storytelling is therefore not combative; it does not succeed or fail. A story cannot be obeyed. Instead of placing one body of knowledge against another, storytellers invite us to return from knowledge to thinking, from a bounded way of looking to an horizonal way of seeing.
Storytellers enter the historical not when their speaking is full of anecdotes about actual persons, or when they appear as characters in their own tales, but when in their speaking we begin to see the narrative character of our lives. The stories they tell touch us. What we thought was an accidental sequence of experiences suddenly takes the dramatic shape of unresolved narrative.
WE CONTROL NATURE for societal reasons. The control of nature advances with our ability to predict the outcome of natural processes. Inasmuch as predictions are but explanations in reverse, it is possible that they will be quite as combative as explanations.
It follows that our domination of nature is meant to achieve not certain natural outcomes, but certain societal outcomes.
The alternative attitudes toward nature can be characterized in a rough way by saying that the result of approaching nature as a hostile Other whose designs are basically inimical to our interests is the machine, while the result of learning to discipline ourselves to consist with the deepest discernable patterns of natural order is the garden.
“Machine” is used here as inclusive of technology and not as an example of it—as a way of drawing attention to the mechanical rationality of technology.
We might be surprised by the technological devices that spring from the imagination of gifted inventors and engineers, but there is nothi...
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This is not a garden one lives beside, but a garden one lives within. It is a place of growth, of maximized spontaneity. To garden is not to engage in a hobby or an amusement; it is to design a culture capable of adjusting to the widest possible range of surprise in nature. Gardeners are acutely attentive to the deep patterns of natural order, but are also aware that there will always be much lying beyond their vision.
Machine and garden are not absolutely opposed to each other. Machinery can exist in the garden quite as finite games can be played within an infinite game. The question is not one of restricting machines from the garden but asking whether a machine serves the interest of the garden, or the garden the interest of the machine.
The most elemental difference between the machine and the garden is that one is driven by a force which must be introduced from without, the other grown by an energy which originates from within itself.
A plant cannot be designed or constructed. Though we seem to give it “fuel” in the form of rich earth and appropriate nutrients, we depend on the plant to make use of the fuel by way of its own vitality. A machine depends on its designer and its operator both for the supply of fuel and its consumption. A machine has not the merest trace of its own spontaneity or vitality. Vitality cannot be given, only found.
Just as nature has no outside, it has no inside. It is not divided within itself and cannot therefore be used for or against itself. There is no inherent opposition of the living and the nonliving within nature; neither is more or less natural than the other.
We are perfectly free to design a culture that will turn on the awareness that vitality cannot be given but only found, that the given patterns of spontaneity in nature are not only to be respected, but to be celebrated.
That nature has no outside, and no inside, that it suffers no opposition to itself, that it is not moved by unnatural influence, is not the expression of an order so much as it is the display of a perfect indifference on nature’s part to all matters cultural. Nature’s source of movement is always from within itself; indeed it is itself.
A hurricane, or a plague, or the overpopulation of the earth will seem chaotic to those whose cultural expectations are damaged by them and orderly to those whose expectations have been confirmed by them.
The paradox in our relation to nature is that the more deeply a culture respects the indifference of nature, the more creatively it will call upon its own spontaneity in response. The more clearly we remind ourselves that we can have no unnatural influence on nature, the more our culture will embody a freedom to embrace surprise and unpredictability. Human freedom is not a freedom over nature; it is the freedom to be natural, that is, to answer to the spontaneity of nature with our own spontaneity. Though we are free to be natural, we are not free by nature; we are free by culture, by history.
The more power we exercise over natural process the more powerless we become before it. In a matter of months we can cut down a rain forest that took tens of thousands of years to grow, but we are helpless in repulsing the desert that takes its place. And the desert, of course, is no less natural than the forest.
All culture has the form of gardening: the encouragement of spontaneity in others by way of one’s own, the respect for source, and the refusal to convert source into resource.
While machinery is meant to work changes without changing its operators, gardening transforms its workers.
Gardening is not outcome-oriented. A successful harvest is not the end of a garden’s existence, but only a phase of it. As any gardener knows, the vitality of a garden does not end with a harvest. It simply takes another form. Gardens do not “die” in the winter but quietly prepare for another season. Gardeners celebrate variety, unlikeness, spontaneity.
They understand that an abundance of styles is in the interest of vitality.
The more complex the organic content of the soil, for example—that is, the more numerous its sources of change—the more vigorous its liveliness. Gr...
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Infinite players understand that the vigor of a culture has to do with the variety of its sources, t...
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The genius in you stimulates the ...
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One gardens creatively, so that all the sources of the garden’s vitality appear in its harvest, giving rise to a continuity in which we take an active part.