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To be prepared against surprise is to be trained. To be prepared for surprise is to be educated.
What one wins in a finite game is a title. A title is the acknowledgment of others that one has been the winner of a particular game. Titles are public. They are for others to notice. I expect others to address me according to my titles, but I do not address myself with them—unless, of course, I address myself as an other. The effectiveness of a title depends on its visibility, its noticeability to others. 19
For this reason, death for a finite player need have nothing to do with the physical demise of the body; it is not a reference to a corporeal state. There are two ways in which death is commonly associated with the fate of the body: One can be dead in life, or one can be alive in death. Death in life is a mode of existence in which one has ceased all play; there is no further striving for titles. All competitive engagement with others has been abandoned. For some, though not for all, death in life is a misfortune, the resigned acceptance of a loser’s status, a refusal to hold any title up for
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Infinite play is inherently paradoxical, just as finite play is inherently contradictory. Because it is the purpose of infinite players to continue the play, they do not play for themselves. The contradiction of finite play is that the players desire to bring play to an end for themselves. The paradox of infinite play is that the players desire to continue the play in others. The paradox is precisely that they play only when others go on with the game. Infinite players play best when they become least necessary to the continuation of play. It is for this reason they play as mortals. The
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If finite players acquire titles from winning their games, we must say of infinite players that they have nothing but their names. Names, like titles, are given. Persons cannot name themselves any more than they can entitle themselves. However, unlike titles, which are given for what a person has done, a name is given at birth—at a time when a person cannot yet have done anything. Titles are given at the end of play, names at the beginning. When a person is known by title, the attention is on a completed past, on a game already concluded, and not therefore to be played again. A title
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Titles, then, point backward in time. They have their origin in an unrepeatable past. Titles are theatrical. Each title has a specified ceremonial form of address and behavior. Titles such as Captain, Mrs., Lord, Esquire, Professor, Comrade, Father, Under Secretary, signal not only a mode of address with its appropriate deference or respect, but also a content of address (only certain subjects are suitable for discussion with the Admiral of the Fleet or the District Attorney or the Holy Mother), and a manner of address (shaking hands, kneeling, prostrating or crossing oneself, saluting,
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The titled are powerful. Those around them are expected to yield, to withdraw their opposition, and to conform to their will—in the arena in which the title was won. The exercise of power always presupposes resistance. Power is never evident until two or more elements are in opposition. Whichever element can move another is the more powerful. If no one else ever strove to be a Boddhisattva or the Baton Twirling Champion of the State of Indiana, those titles would be powerless—no one would defer to them. The exercise of power also presupposes a closed field and finite units of time. My power is
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do not play against reality; we play according to reality. We
Infinite players do not oppose the actions of others, but initiate actions of their own in such a way that others will respond by initiating their own.
We need a term that will stand in contrast to “power” as it acquires its meaning in finite play. Let us say that where the finite player plays to be powerful the infinite player plays with strength. A powerful person is one who brings the past to an outcome, settling all its unresolved issues. A strong person is one who carries the past into the future, showing that none of its issues is capable of resolution. Power is concerned with what has already happened; strength with what has yet to happen. Power is finite in amount. Strength cannot be measured, because it is an opening and not a
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Evil is the termination of infinite play. It is infinite play coming to an end in unheard silence. Unheard silence does not necessarily mean the death of the player. Unheard silence is not the loss of the player’s voice, but the loss of listeners for that voice. It is an evil when the drama of a life does not continue in others for reason of their deafness or ignorance.
Evil is not the termination of a finite game. Finite players, even those who play for their own lives, know the stakes of the games they freely choose to play. Evil is not the attempt to eliminate the play of another according to published and accepted rules, but to eliminate the play of another regardless of the rules. Evil is not the acquisition of power, but the expression of power. It is the forced recognition of a title—and therein lies the contradiction of evil, for recognition cannot be forced. The Nazis did not compete with the Jews for a title, but demanded recognition of a title
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NO ONE CAN PLAY a game alone. One cannot be human by oneself. There is no selfhood where there is no community. We do not relate to others as the persons we are; we are who we are in relating to others. Simultaneously the others with whom we are in relation are themselves in relation. We cannot relate to anyone who is not also relating to us. Our social existence has, therefore, an inescapably fluid character. This is not to say that we live in a fluid context, but that our lives are themselves fluid. As in the Zen image we are not the stones over which the stream of the world flows; we are
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For this reason it can be said that where a society is defined by its boundaries, a culture is defined by its horizon.
Every move an infinite player makes is toward the horizon. Every move made by a finite player is within a boundary. Every moment of an infinite game therefore presents a new vision, a new range of possibilities.
The more we are recognized as winners, the more we know ourselves to be losers. That is why it is rare for the winners of highly coveted and publicized prizes to settle for their titles and retire. Winners, especially celebrated winners, must prove repeatedly they are winners. The script must be played over and over again. Titles must be defended by new contests. No one is ever wealthy enough, honored enough, applauded enough. On the contrary, the visibility of our victories only tightens the grip of the failures in our invisible past.